Course Catalogue

Module Title: Game Sense Approach to Teaching and Coaching  

Module Code: GAT101

Programme Title: Bachelor of Sports and Health Sciences

Credit Value: 12 credits

 

Objectives of the module

This module introduces students to the concepts, theories and principles underpinning games and games education. The module provides students with a deeper understanding of the nature and broad spectrum of games and their classification. Students acquire lesson ideas, progressions and instructional strategies for teaching target, net-barrier, striking-fielding, invasion games and Teaching Games for Understanding (TGfU) model as an approach to teaching of the games.

 

Learning Outcomes

On completion of the module, students will be able to:

  1. Explain the Teaching Games for Understanding (TGfU) and Games Concept Approach (GCA) models.
  2. Differentiate teaching games concepts and the traditional technique/skill acquisition model.
  3. Develop instructional strategies to help sports enthusiast develop thinking and decision-making skills during game play.
  4. Describe and demonstrate the pedagogical principles for teaching different games.
  5. Design a game with modified rules for the four game categories.
  6. Demonstrate a conceptual understanding of fundamental movement skills while playing striking-fielding games.
  7. Apply the concepts and principles of the TGfU/GCA while planning lessons.
  8. Explain the Teaching Games for Understanding (TGfU) and Games Concept Approach (GCA) models.
  9. Demonstrate ability to organise and manage the participants.
  10. Use equipment safely in a game lesson.

 

 

Assessment Approach

Assessment mode

Quantity

Weighting

Assignments  (Games Modification)

4

20%

Class Tests

2

10%

Class participation

 

5%

Modified Games Festival

1

15%

Total Continuous Assessment (CA)

 

50%

Summative Assessment (2.5 Hours written examination)

 

50%

 

 

 

 

 

 

 

 

 

Subject matter

Session (Hours)

Topics

Teaching & Learning Strategies

Mode of Assessment

1(16 Hrs)

 

1.    Unit I: Introduction to the Teaching Games for Understanding (TGfU) Model

1.1.  Brief history of the teaching of games

1.2.  Issues with the traditional technique/skill development model

1.3.  The TGfU model (philosophy, advantages/benefits) and the modified GCA model

1.4.  Pedagogical Principles advocated by the TGfU model

1.5.  Sampling

1.6.  Modification Representation

1.7.  Modification Exaggeration

1.8.  Tactical Complexity

Lecture, discussion, peer discussion, demonstration

 

Class Test (Quiz)

2(14 Hrs)

2.    Unit II: Games Classification & Games Categories

2.1.  Target games

2.2.  Net-Barrier Games

2.3.  Striking-fielding Games

2.4.  Invasion Games

Lecture, discussion, video lesson, VLE discussion and demonstration

Class test (Written)

3(16 Hrs.)

 

3.    Unit III: Target Games (Theory & Practical)

3.1.  Unopposed Target Games Concepts

3.2.  Sampling of Unopposed Target Games (Modified)

3.3.  Bowling

3.4.  Golf

3.5.  Khuru

3.6.  Archery

3.7.  Opposed Target Games Concepts

3.8.  Bocce

3.9.  Sampling of Opposed Target Games

3.10. Strategies, tactics & skills development for Target Games

Practical, demonstration and video lesson

 

Practical Demonstration and teaching assessment

 

4(14 Hrs)

 

4.    Unit IV: Net-Barrier Games (Theory & Practical)

4.1.  Net-Barrier Games Concepts

4.2.  Sampling of racket-based net barrier games

4.3.  Badminton

4.4.  Mini-tennis / Pickle ball

4.5.  Table Tennis

4.6.  Sampling of non-racket based net barrier games

4.7.  Volleyball

4.8.  Strategies, tactics & skills development for net barrier games

Practical, demonstration and video lesson

 

Practical Demonstration and teaching assessment

 

5(16 Hrs)

 

5.    Unit V: Striking-Fielding Games (Theory & Practical)

5.1.  Striking-Fielding games concepts

5.2.  Sampling of striking-fielding games

5.3.  Bases games (Cricket & Modified Rounders)

5.4.  Modified Rounders, Tee-ball & Softball

5.5.  Modification-Representation Principles (e.g. ways to start the game)

5.6.  Strategies, tactics & skills development for striking-fielding games

5.7.  Understanding the basic rules of Softball

Practical, demonstration and video lesson

 

Practical Demonstration and teaching assessment

 

6(14 Hrs)

6.    Unit VI: Invasion Games (Theory & Practical)

6.1.  Invasion Games concepts

6.2.  Offensive & Defensive concepts

6.3.  Focused & Unfocused goal

Practical, demonstration and video lesson

 

7(14 Hrs)

 

7.    Unit VII: Sampling of dribbling-type (using body part / using implement) Invasion Games

7.1.  Basketball

7.2.  Soccer (Football)

7.3.  Hockey

7.4.  Netball (Sampling of non-dribbling type Invasion games).

7.5.  Touch Rugby

7.6.  Ultimate Frisbee

7.7.  Strategies, tactics & skills development for invasion games

 

Practical Demonstration and teaching assessment

8(16 Hrs)

 

8.    Unit VIII: Games Modification Festival

8.1.   Modified Target Games

8.2.   Modified Net and Wall Games 

8.3.   Modified Striking and Fielding Games

8.4.  Modified Invasion Games

 

Class Presentation on games festival

 

9(80 Hrs)

9.    Field Demonstration and Practice

 

Organization of games festival- report

 

Reading List:

Mandatory Reading

Butler, J, Griffin, L, Lombardo, B & Nastasi, R (2003).  Teaching Games for Understanding in Physical Education and Sport.RestonAAHPERD (NASPE) Publications

Mitchell, S.A, Griffin, L.L., & Oslin, J.L. (2006).Teaching sport concepts and skills: A tactical games approach (2nd Ed). Champaign, IL: Human Kinetics

Supplementary Reading

Launder, A.G. (2001).  Play practice.  Champaign, IL: Human Kinetics