Course Catalogue

Module Code and Title:       CAP203          Multimedia Applications

Programme:                          BCA 

Credit Value:                         12 

Module Tutor:                       Libni Thomas

General Objective: This module first introduces multimedia, its history and basics. The major focus of the module is then on the use and application of different multimedia technologies. It seeks to impart students with abilities in content creation for the web and multimedia, using various tools. The module also aims to make student capable of developing basic web-based client-server applications.

Learning Outcomes – On completion of the module, learners will be able to:

  1. Discuss the applications and advantages of different types of multimedia.
  2. Explain different multimedia working principles.
  3. Identify the most suitable professional multimedia tool for a given context.
  4. Develop 2D images using image editing software.
  5. Develop 2D animation using 2D interactive movie software.
  6. Design applications with graphics and animation.
  7. Model and render 3D graphics using 3D graphics software
  8. Design web pages using advanced HTML, CSS and interactive 2D animations.

Learning and Teaching Approach:

Approach

Hours per week

Total credit hours

Lecture & discussions

3

45

Lab Practical

2

30

Independent study

3

45

Total

120


Assessment Approach:

A. Individual Assignment: Portion of Final Mark: 15%

Students should submit two assignments of size 750 words each, related to image editing software and animation to obtain this 15%. The first one will be before the midterm and it constitutes 50% of the total 15% allocated. They will be doing a task based on topics from Image Editing Software. The next assignment that is for the other 50% will be done after the midterm it will be on topics from 2D Interactive animation/movie software.

Activity: Students have to complete the task given to them using the Image Editing Software/2D Interactive Movie software. Assignments will be evaluated on:

30% - Percentage of tasks completed

20% - Description for each task

20% - Description of each concept applied

30% - Output

B. Lab Practical Exam: Portion of Final Mark: 25%

These are practical exams conducted in computer labs for duration of 1 hour. There will be two such tests, first one will be a week or two before midterm and the next will be a week or two before the semester end exam. Each will carry 50% of the total 25% allocated. The first lab test will be based on the first half of the subject matter and the next test will be based on the second half.

Activity: Students will do two different tasks for each of the practical exams. Both the tasks are equally weighted:

50% - Percentage of sub tasks completed

20% - Proper techniques used to complete tasks

30% - Output

C. Class Participation: Portion of Final Mark: 5%

This component assesses the student’s overall performance in class throughout the semester. This portion is awarded for the active participation in class activities like discussion and question-answer sessions

Activity: Questions based on previous class are asked to the whole class at the beginning of every lecture session. Students who give answers are marked (similarly discussion participation is also marked), and these are counted at the end of the semester to assign class participation marks for every student.

D. Midterm Exam: Portion of Final Marks: 15%

This a college wide examination conducted at the half-way into the semester. This examination is conducted for 1 hour and 30 Minutes and it includes all topics till the half-way point in the subject matter.

Areas of assignments

Quantity

Weighting

A. Individual Assignment

2

15%

B. Lab Practical Exam

2

25%

C. Class Participation

 

5%

D. Midterm Exam

1

15%

Total Continuous Assessment (CA)

 

60%

Semester-end Examination (SE)

 

40%

 

Prerequisites: CAP101, CAP102

Subject Matter:

  1. Introduction to Multimedia
    • Definition of Multimedia, its history in brief, different types and their working principles
  2. New Media Engineering
    • New Media Artefacts
    • Applications of multimedia
    • Processes for Planning
    • Design
    • Development
    • Maintenance and Use
  3. Compression techniques and standards
    • Basic concepts of compression
    • Lossy compression
    • Lose-less compression
    • Image compression standards/File formats
      • Colour Coding
      • BMP, GIF, JPEG, PNG and TIFF
    • Audio compression standards/File formats
      • MP3, WMA, OGG
    • Video compression standards/File formats
      • MPEG, MP4, AVI, FLV, SWF
  1. Technology Underlying the Internet
    • Networks
    • Data communications
    • TCP/IP
    • HTTP
    • ISPs
    • Web Servers
  2. Creating a Web Page
    • Web Authoring
    • Mark-up languages
    • HTML
    • CSS
    • Tools
    • Publishing Web Pages
  3. 2D Image Creation and Manipulation
    • Digital Image File Formats
    • Different colour representations in imaging editing software
    • Image editing with software
  4. 2D/3D Graphics for the Web
    • Basic 2D animation concepts
    • Using 2D animation software
    • Action Script to make 2D animations interactive
    • 3D Objects
    • Shapes
    • Textures
    • Transformations
    • VRML
    • 3D graphics creation using software
    • Introduction to Audio and Video, Setting up Audio and Video Files
  5. Web Programming
    • Latest scripting language
    • CGI
    • Web Databases
  6. Practical components
    • Create a basic web page using HTML and CSS using WYSIWYG software
    • An interactive web page using form controls and Javascript
    • Another interactive page using behaviours in WYSIWYG
    • A web form that uses Spry for validation
    • Learning the basics with making a collage
    • Getting familiar with drawing tools by making a hand drawn scenery
    • Practicing layers and shapes with creation of an urban road
    • Creating a collage to demonstrate different blending modes in Ps
    • Creating another collage using layer masks
    • A Practice for photo retouching/editing
    • A simple flash movie to get familiar with flash
    • A frame-by-frame animation
    • A motion tween animation
    • A shape tween animation
    • An interactive game using ActionScript
    • Model simple objects like furniture, tree and car using 3D graphics software
    • Model and render a 3D graphics movie

Reading List:

  1. Essential Reading
    • Deitel, Deitel,Goldberg (2002). Internet & Word Wide Web-How to Program, 3rd Edition. Prentice Hall.
    • Adobe Dreamweaver CS3 Classroom in a book. (2007). Adobe Creative Team.
    • Gupta, V. (2006). Comdex Multimedia and Web Design Course Kit. Dreamtech Press.
    • Dariush, D., & L. Munn, R. (2007). Introducing 3Ds Max 9: 3D for Beginners (1st ed.). Wiley India Pvt.
  2. Additional Reading
    • Pagani, M. (2008). Encyclopedia of Multimedia Technology and Networking, Information Science Reference.
    • Perkins, T. (2010). Flash professional CS5 bible. Wiley Pub.
    • Dayley, L., & Dayley, B. (2010). Adobe Photoshop CS5 bible. Wiley India Private Limited.
    • Dreamweaver CS6 in Simple Steps. (2013). Wiley India Private Limited.

Date: May 30, 2015